![]() I tried both of them and I didn't see any changes.GRID Autosport does not have a traditional narrative or plot in the same way that a story-basedgame would. I'd also test the global illumination setting (with Advanced Lighting, of course) in areas like the highway and the city - anywhere where there's an enclosed or heavily-shadowed space with bright light(s) coming in. The glass on the bridge over the track isn't reflecting the light of the stadium light nearby, only your headlights the back of your car is being lit by some anomalous source the grass is barely being lit by your car's headlights also, based on the "on" picture, the large crowd in the background and the car coming towards you aren't being lit by the additional stadium light behind the bridge.Īlso, did you try the global illumination setting? If so, did you try it with Advanced Lighting "on"? Based on what the latter does, I think the two were meant to work in tandem since it gives the former as many light sources to calculate light bounces (see this Wikipedia article for a good primer). Here's why: take a look at your "off" picture compared to your "on" picture. Your conclusion on the setting's usefulness matches mine.) While this can be hard-to-notice while racing, the effects of this are quite obvious when still. Ultra): The Ultra reflections are slightly higher-resolution with some blurring so they aren't perfectly sharp.Īdvanced Lighting: (TL DR: This setting ensures every light actually casts light, and does so accurately. I'd also like to clarify some of what the low-impact settings do: Great first review, RaTcHeT302! I really like how through you were with your settings. The most notable option being the native multi-monitor support, otherwise nothing else really stands out, other than the local split screen mode which is something very rarely found in a PC game but that's unrelated to the video options. GRID Autosport features a surprisingly vast array of video options, the choice being rather staggering. ![]() Testing was performed on a system with an Intel Core 2 Quad Q9400 CPU with 4 GBs of RAM and an Nvidia Geforce GTX 650 Ti running at a resolution of 2048x1152.
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